An Update


Maria here. Sorry for the radio silence. I haven’t posted anything because I didn’t really have anything to say, but I guess I should probably check in and explain what’s going on with everybody at 2.0 Translations.

Firstly, Ludo’s officially quit. I wasn’t ever really in much contact with Aristoles, but I have no idea what he’s up to either. Our Rance VI project has, after many years, finally been abandoned. Arunaru, however, is working on that now, so head over to his site for updates on that.


Aten, true to his nickname, is struggling with motivation issues, but we haven’t abandoned our Rance 5D project and when I have a little more free time, I’m planning on contributing to that so that it gets done before Arunaru finishes Rance VI. I’m hoping to be a little less busy in April.

GuyZoo hasn’t been doing much Alicesoft-related stuff lately, but he’s had a little project going on youtube if you want to know what he’s been up to.

Meanwhile, Quest is… just kind of moving along. It’s been a little more than a year and I’m only at 25%, but I’ve got some good excuses: I’m pretty much working full-time now as a freelance translator and while I’ve been chipping away at Rance Quest, I’ve translated some four+ games for official localization companies with several of the projects still ongoing now. So I’ve really been doing a lot of translation! Just not Quest translation! If there’s interest, I might post some kind of list of the games I’ve officially worked on here once more of them are available.


Also, I’ve only been posting progress here on the script’s messages, which is basically the text that goes in the text box, but I’ve been spending a good amount of time translating all of the game’s strings as well, and those are all done now. This means all the text in the little speech bubbles while characters are exploring dungeons and fighting, all of the character and monster and attack and item names and descriptions, all of the trivia text and character epilogues that play in the credits, have all been translated but I wasn’t reporting that in the percentage here.


In addition, SLC and Pi-R and Vodka have all been working really hard lately to get all that stuff and all the images looking really good in game too, so there’s been a lot of progress on the technical side too.

I don’t really want to make any promises, since we don’t have a great track record with those here, but you may have noticed that the percentage has been going up much faster in the last few weeks. I don’t think we’ll be done with Quest this year, especially since I’m hoping to be rather busy with my official work, since you know, I need that to live and eat and stuff, but it’s starting to look like 2016 might be the year.

And that’s all I’ll say on that!

forgive us

-Tulip Goddess Maria

The Surprise Nobody Asked For – Little Princess Release

Little Princess

Before the Rance Series, there were two games featuring characters that would later appear in it. Little Princess and Little Vampire. The stars of these games were none other than Kentarou and Miki.

This is a game by Championsoft, a parent company that would eventually be succeeded by Alicesoft.
Little Princess is a game from 1987, it’s a classic adventure game that has the player make use of a text input system to progress.
Commands are input via a “verb noun” format, though there are some instances where you can simply type in a verb such as “look”.
Other game functions are explained in the readme, so I would suggest checking that out.

look tree

The player is thrust into the role of Kentarou, a character many of you may recognize from the games Kichikuou Rance and Sengoku Rance. Kentarou’s girlfriend Miki has been kidnapped and taken to another world by the nefarious Count Dracula (who would in later canon be retconned into Demon King Gi). It falls upon him to go and rescue her.
This game could be considered the initial framework of the Rance series, but many things were changed over time.

As this game was created before the establishment of the Rance series, there are a variety of elements that contradict current canon. Hirami Lemons are present in the game (though they’re called Hirara Lemons), but their use is not the same as you might expect from playing the newer games.

Hanny the Haniwa

There’s even a Hanny.

This game is full of dead ends and chances to make the entire game unwinnable, so naturally I expect this game to frustrate some of you and I’m pretty sure many of you will completely pass on it or drop it after a short while,
If you’re wondering why I translated this game, it’s short and it has a certain charm to it. I kinda like it, so I figured it couldn’t hurt.

Anyway, here’s the download link, I hope someone out there enjoys this insane game as much as I do.

As an extra challenge, try beating it without consulting a walkthrough.
It’s pretty much impossible, this game has some terrible logic in some places every location.

My only hint is that you should constantly be aware of your surroundings, and don’t be afraid to try out strange commands.
Let the mass confusion begin.

Rance 4.1 Release


Heya, it’s Maria.
Wow, it took a while, but I’m finally done with 4.1.

Now, Rance 4.1 is kind of an odd game in that it’s a 16-bit program for Windows 3.1, and when Microsoft made their 64-bit operating systems, they decided to remove support for running 16-bit programs.
So we’ve got two downloads, one for 32-bit systems and a Linux Virtual Machine for 64-bit systems.

Here are some handy instructions for ya:
Running on 32-bit operating systems: (Windows 2000, XP, Vista 32-bit, Windows 7 32-bit)
* Download this (includes readme)
* Extract it somewhere
* Install _inmm if you don’t already have it installed.
* Run Launcher.exe, not SYSTEM3.EXE.

Running on 64-bit operating systems:
* Download this (download readme separately because SLC forgot to include it)
* Download and install Oracle VirtualBox from
* Within VirtualBox, do “File > Import Appliance”
* Select the file “Rance41 VM.ova”

Hopefully 4.2 won’t take as long!

Kaeru nyo Panyo~n Release

CG0089Another little tiny release today. I actually translated this game way back in January, but we’ve only just got the game (mostly) working now.

Kaeru nyo Panyo~n is sort of the prototype for Widenyo. It’s a very small game text-wise, but there are quite a few paths to go down, CGs to collect, and classes to try out. It was also the first Alicesoft game where magic didn’t affect Haniwa, and has a character who may be making an appearance in an upcoming Rance game…

Here’s the patch. As always, read the readme first.

I don’t want to make any promises, but I should be getting back on track with 4.1 soon (I hope).

-Tulip Goddess Maria

P.S. Yes, the prologue is like half an hour long. Don’t click.