Maria here. Sorry for the radio silence. I haven’t posted anything because I didn’t really have anything to say, but I guess I should probably check in and explain what’s going on with everybody at 2.0 Translations.
Firstly, Ludo’s officially quit. I wasn’t ever really in much contact with Aristoles, but I have no idea what he’s up to either. Our Rance VI project has, after many years, finally been abandoned. Arunaru, however, is working on that now, so head over to his site for updates on that.
Aten, true to his nickname, is struggling with motivation issues, but we haven’t abandoned our Rance 5D project and when I have a little more free time, I’m planning on contributing to that so that it gets done before Arunaru finishes Rance VI. I’m hoping to be a little less busy in April.
GuyZoo hasn’t been doing much Alicesoft-related stuff lately, but he’s had a little project going on youtube if you want to know what he’s been up to.
Meanwhile, Quest is… just kind of moving along. It’s been a little more than a year and I’m only at 25%, but I’ve got some good excuses: I’m pretty much working full-time now as a freelance translator and while I’ve been chipping away at Rance Quest, I’ve translated some four+ games for official localization companies with several of the projects still ongoing now. So I’ve really been doing a lot of translation! Just not Quest translation! If there’s interest, I might post some kind of list of the games I’ve officially worked on here once more of them are available.
Also, I’ve only been posting progress here on the script’s messages, which is basically the text that goes in the text box, but I’ve been spending a good amount of time translating all of the game’s strings as well, and those are all done now. This means all the text in the little speech bubbles while characters are exploring dungeons and fighting, all of the character and monster and attack and item names and descriptions, all of the trivia text and character epilogues that play in the credits, have all been translated but I wasn’t reporting that in the percentage here.
In addition, SLC and Pi-R and Vodka have all been working really hard lately to get all that stuff and all the images looking really good in game too, so there’s been a lot of progress on the technical side too.
I don’t really want to make any promises, since we don’t have a great track record with those here, but you may have noticed that the percentage has been going up much faster in the last few weeks. I don’t think we’ll be done with Quest this year, especially since I’m hoping to be rather busy with my official work, since you know, I need that to live and eat and stuff, but it’s starting to look like 2016 might be the year.
And that’s all I’ll say on that!
-Tulip Goddess Maria