Hello, this is Ludo.
It’s time for an update on the status of my projects, and I wish to address you in full honesty.
As you may have noticed, we have removed the progress percentages from top of the page. This decision was made because they were no longer reflective of our actual progress, and I feel leaving misleading numbers at the top of the page would be more detrimental than beneficial. When it comes to completion, we’re done when we’re done.
For Rance 5D: the number became misleading when Roven-Pan went AWOL. A decent amount of progress was lost, and a portion of what had been translated is being redone because it’s simply not up to scratch. Additionally, a change in the format of the script means the parts that have been kept needed to be transferred to fit the new format, which caused further delays.
As for Rance VI, a large portion was simply lost through my own negligence. There’s nothing more to say about that until I can return to work on it after 5D is complete.
On a personal note, a hectic work schedule and bouts of depression have rendered me useless for most of the last several months. I apologise for this and intend to make up for the time I’ve lost.
Maria will return to weekly progress updates on the Rance/Alicesoft General on /vg/.
As you can see on the top of the page, we’re also renaming ourselves. Not only is “Rance Translations” relatively uninspired, it also doesn’t encapsulate exactly what it is we do. We’ve released multiple Alicesoft games, the Rance series is simply a part of what we set out to do. We’ve also got a slightly more elaborate “About” section so you can read a little more about our team members, you can read that here
As for the future? Well, I think I’ve learned my lesson on that one.
We’ll be focusing on what we’re working on right now, rather than rashly planning ahead.
Thanks for reading, and sticking with us for so long.