Rance 4.1 Release


Heya, it’s Maria.
Wow, it took a while, but I’m finally done with 4.1.

Now, Rance 4.1 is kind of an odd game in that it’s a 16-bit program for Windows 3.1, and when Microsoft made their 64-bit operating systems, they decided to remove support for running 16-bit programs.
So we’ve got two downloads, one for 32-bit systems and a Linux Virtual Machine for 64-bit systems.

Here are some handy instructions for ya:
Running on 32-bit operating systems: (Windows 2000, XP, Vista 32-bit, Windows 7 32-bit)
* Download this (includes readme)
* Extract it somewhere
* Install _inmm if you don’t already have it installed.
* Run Launcher.exe, not SYSTEM3.EXE.

Running on 64-bit operating systems:
* Download this (download readme separately because SLC forgot to include it)
* Download and install Oracle VirtualBox from
* Within VirtualBox, do “File > Import Appliance”
* Select the file “Rance41 VM.ova”

Hopefully 4.2 won’t take as long!

The Current State of Affairs

Hello, this is Ludo.
It’s time for an update on the status of my projects, and I wish to address you in full honesty.
As you may have noticed, we have removed the progress percentages from top of the page. This decision was made because they were no longer reflective of our actual progress, and I feel leaving misleading numbers at the top of the page would be more detrimental than beneficial. When it comes to completion, we’re done when we’re done.
For Rance 5D: the number became misleading when Roven-Pan went AWOL.  A decent amount of progress was lost, and a portion of what had been translated is being redone because it’s simply not up to scratch. Additionally, a change in the format of the script means the parts that have been kept needed to be transferred to fit the new format, which caused further delays.
As for Rance VI, a large portion was simply lost through my own negligence. There’s nothing more to say about that until I can return to work on it after 5D is complete.
On a personal note, a hectic work schedule and bouts of depression have rendered me useless for most of the last several months. I apologise for this and intend to make up for the time I’ve lost.
Maria will return to weekly progress updates on the Rance/Alicesoft General on /vg/.
As you can see on the top of the page, we’re also renaming ourselves. Not only is “Rance Translations” relatively uninspired, it also doesn’t encapsulate exactly what it is we do. We’ve released multiple Alicesoft games, the Rance series is simply a part of what we set out to do. We’ve also got a slightly more elaborate “About” section so you can read a little more about our team members, you can read that here.
As for the future? Well, I think I’ve learned my lesson on that one.
We’ll be focusing on what we’re working on right now, rather than rashly planning ahead.
Thanks for reading, and sticking with us for so long.

Kaeru nyo Panyo~n Release

CG0089Another little tiny release today. I actually translated this game way back in January, but we’ve only just got the game (mostly) working now.

Kaeru nyo Panyo~n is sort of the prototype for Widenyo. It’s a very small game text-wise, but there are quite a few paths to go down, CGs to collect, and classes to try out. It was also the first Alicesoft game where magic didn’t affect Haniwa, and has a character who may be making an appearance in an upcoming Rance game…

Here’s the patch. As always, read the readme first.

I don’t want to make any promises, but I should be getting back on track with 4.1 soon (I hope).

-Tulip Goddess Maria

P.S. Yes, the prologue is like half an hour long. Don’t click.

Rance III -Fall of Leazas- Re-release

For real this time

Hiya, Maria here.

Rance IV is coming soon(TM), but first I figured I might as well release a Not Totally Shit version of Rance III.

Only very negligable changes to the actual translation have been made, so don’t expect a wildly different reading experience this time.
I just wanted to release a fixed version of the game for people who haven’t yet played it (I’m sure there are some) and people who might want to revisit it at some point in the future (and actually be able to play a functioning version of the game this time).

Here is a list of things that have changed in this version of the release:
1. Images are now translated
2. The opening now doesn’t cut off awkwardly right before the song ends
3. Spaces have been added where they were missing before (in front of numbers)
4. The shifted dialogue should be entirely (or at least mostly) fixed
5. Mapping now works (must use double click or arrow keys to move the map)
6. Some names of characters, monsters, and spells have been changed
And most importantly
7. The Feliss bug has been fixed

Here’s the game, pre-patched again:


-Tulip Goddess Maria

P.S. Saves from the old release will NOT work with this release. Sorry!

P.P.S. Disable the “Lower CPU usage when inactive” option in Startup Settings to stop the opening from slowing down when the game isn’t the active window.